85 bits

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[ rust ]

building an atomic bomberman clone, part 1: why rust, why now

In the late 90s, my brother, my cousin, and I would crowd around a single PC and play Atomic Bomberman for hours. Arrow keys and WASD, elbows bumping, trash talk flying. It was chaotic and it was perfect.

I've been thinking about that game a lot lately. Not just the nostalgia, but the idea of playing it again — with them, over the internet this time. So I decided to build it.

My first instinct was to vibe code the whole thing. Pick a framework, lean on AI, ship something in a weekend. But as I started talking through the idea with Gemini — and later Claude, who became my main AI mentor — I realized I was holding something more interesting: a real excuse to learn Rust.