Up until now, launching the server meant everyone was immediately in the game. Open two browser tabs, both players are already moving and placing bombs. When someone dies, you restart the server. No countdown, no waiting for other players, no concept of rounds.
The core gameplay loop was working. But a game that starts without asking and ends without telling you isn't a game. It's a tech demo. This week I added the thing that turns a tech demo into something you'd actually want to play with friends: a lobby, a ready system, and a round loop.